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Author: Subject: Creating doors and windows in walls
DR.EVIL~TAG
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[*] posted on 27-3-07 at 01:27
Creating doors and windows in walls


Here is yet another small tutorial written up to help those using 3ds max to create those doors and window holes in walls that they have always wanted.
WRITTEN BY DR.EVIL~TAG

Tools needed :

3DS Max

Tutorial based on the use of 3DS max 7.


STEP 1:

Lets start out by launching max and creating or using an existing working project. For this on I started it off new and just made a simple wall by selecting the CREATE tab and choosing the BOX button and then dragged out a box on the TOP view of the window. You can also go to the CREATE button in the top of the max program and select BOX from the STANDARD PRIMITVES section.

Example image below:

http://www.dfreload.com/tutorials/doors/doortut.jpg


STEP 2:

Now you have the basic wall made. Now we need to make a door in it. For this we will create another box as per the steps above and create it to the size that you want the door to be. You can scale the new box by right clicking and choosing scale. Once you have the box to the size you want the door place it onto the first box you made so the it appears out both sides of the first box.

Example image

http://www.dfreload.com/tutorials/doors/doortut2.jpg


STEP 3:

Now that you have the 2 boxes made go to the CREATE tab again shown in the image by the RED circle. Once there goto the drop down box and select the COUMPOUND OBJECTS shown by the RED arrow.

http://www.dfreload.com/tutorials/doors/doortut3.jpg


STEP 4:

Once you do that the side panel will change from standard primitives to compound objects. Now when your there select the BOOLEAN button.

http://www.dfreload.com/tutorials/doors/doortut4.jpg


STEP 5:

Still in the BOOLEAN menu scroll down on the side till you see the PARIMETERS + sign and expand it open if not done already. Here choose the (SUBTRACTION B-A). What this is doing is telling the program that when the time comes we want to delete the B box from the A box and anything that it is covering up in between. A box being the first box you made and B box being the second one. The RED circles in the image are just showing you that we are still in the same TAB that we started out in.

http://www.dfreload.com/tutorials/doors/doortut5.jpg

STEP 6:

Now that you have the (SUBTRACTION B-A) checked off scroll back up to the PICK BOOLEAN section and click on the button called PICK OPERAND B. This is telling it that box we choose in the widow will be the box that will be deleted.

http://www.dfreload.com/tutorials/doors/doortut6.jpg

STEP 7:

Now that you have the button picked go over to the view window of your choice and choose the box that we put in there for the door. It will be deleted and all the stuff that its covering in between as seen in the pic. Again the RED circles are to show you that we never switched TABS or anything else.

http://www.dfreload.com/tutorials/doors/doortut7.jpg

STEP 8:

Now the door opening is there and looking good. Now we need to put the tool back into the create mode. So scroll up to the same drop down box were you chose the COMPOUND OBJECTS in step 3 , once there change it back to STANDARD PRIMITIVES and your all set to create a new box and make windows or carry on with you house or what ever it was you were working on . You can use this same method to create holes in walls and what not.

http://www.dfreload.com/tutorials/doors/doortut8.jpg




Well thats it for this one hope it helps out someone.




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