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Author: Subject: Wac Command JO NILE
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[*] posted on 4-8-07 at 08:54
Wac Command JO NILE


Ok, im making a map called "Beach Assualt" and i want ALL of the AI blind, team blue and team red, i tried doing "groupblind(1,1)" and "groupblind(0,1)" (since groups dont work in NILE) but that didn't work. is there a wac command to make ALL the AI's Blind without doing, "ssnblind(#####,1)" about 100 times?
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AssassinXaero
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[*] posted on 4-8-07 at 09:35


Not unless you use groups... you could try using group 0 and see if that works since they aren't in a group. If you are doing it for testing, you can do what I do... maybe a command that is like this:

if past(3) then
ssnhp(10000,1000)
endif

That makes it so after three seconds into the game, your health will be set to 1000 every second.
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[*] posted on 4-8-07 at 10:00


let me rephrase this... ok i do not want the AI to fight each other until they reach a certion point

Ex. :

i want the Blue team (in LCAC's) to hit the beach and THEN i want the enemy to start shooting each other like Omaha Beach
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[*] posted on 4-8-07 at 12:22


Well... if the blue AIs are arriving by LCAC you could try something with engage distances... besides that the only thing I can't think of anyway for it to work out without doing it for individual AIs.
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[*] posted on 4-8-07 at 12:34


ok, thx AX but since we are on "Wac Commands" im having problems with a wac command its the "ammorain" i can get it to work but, heres wat i got:

if elapse(1) then
ammorain(60MM_MORTAR)
endif

That works but it only Mortars 2 times ive tried "elapse(10)" and "ssnalive(10000)" but it only fires 2 rounds. any ideas? tricks?
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