Last active: Never
Not logged in [Login - Register]
Portal Portal   Search the forums Search   Frequently Asked Questions FAQ   View member list Member List   Staff Staff List   View Topic Activity Topic Activity   Forum Stats Stats   Board Rules Board Rules   Downloads Downloads
Go To Bottom

Printable Version | Subscribe | Add to Favorites  
Author: Subject: Wac Command
Tostitos
Probie
******

Avatar

Avatar


Posts: 223
Registered: 10-5-07
Location: Inside a house
Member Is Offline

Mood: i dont know.....

[*] posted on 18-7-07 at 13:28
Wac Command


Is there a .WAC command for creating particle effects?

like. . .

If elapse(3) then
createparteffect(particle_effect,#)
endif

if there is can someone please tell me the command?
View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger
Chrispy
Staff Sergeant


Avatar

Avatar


Posts: 997
Registered: 28-10-06
Location: Peria, New Zealand
Member Is Offline

Mood: :)

[*] posted on 18-7-07 at 14:40


Yes indeed there is. Download chrislew200's .wac tutorial:
http://www.dfbarracks.com/downloads/index.php?action=df&fid=201

Chris :)





CHRISPY/MTN GOAT
Super Moderator - DF Reload

deltaforcegaming.com/chrispy for all your BHD/DFX tuts, and maps...

http://www.dfreload.com/sigs/doc_bar.gif
View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger
AssassinXaero
Corporal


Avatar

Avatar


Posts: 316
Registered: 24-7-06
Location: Missouri, USA
Member Is Offline

Mood: No Mood

[*] posted on 18-7-07 at 23:21


Well... you need a teleport target and you give it the teleport target the effect under item attributes. The command for triggering a partical effect through wac is (# is teleport target number):

If elapse(3) then
targetfx(#)
endif
View user's profile View All Posts By User U2U Member This user has MSN Messenger
Tostitos
Probie
******

Avatar

Avatar


Posts: 223
Registered: 10-5-07
Location: Inside a house
Member Is Offline

Mood: i dont know.....

[*] posted on 19-7-07 at 01:27


thx, saved me alot of time from the events, im using the particle effects for "DustBounce" (so it looks like enemy shoot the ground)
View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger
Tostitos
Probie
******

Avatar

Avatar


Posts: 223
Registered: 10-5-07
Location: Inside a house
Member Is Offline

Mood: i dont know.....

[*] posted on 19-7-07 at 07:29


Heres the map ive worked on based on wolcotts crashite (at night) Minibirds, Wac commands, please download and tell me wat u think if there r any problems
View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger
Tostitos
Probie
******

Avatar

Avatar


Posts: 223
Registered: 10-5-07
Location: Inside a house
Member Is Offline

Mood: i dont know.....

[*] posted on 19-7-07 at 07:30


sry here it is

http://www.deltaforcegaming.com/forum/downloads/zips/0wolcott's_crashsite1.zip
View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger
AssassinXaero
Corporal


Avatar

Avatar


Posts: 316
Registered: 24-7-06
Location: Missouri, USA
Member Is Offline

Mood: No Mood

[*] posted on 24-7-07 at 07:49


You and Chris really need to make single player maps fair for the player. He leave their accuracy at 100/100, you set the technical gunner's HP to 1000... gets annoying. I can understand setting the vehicle's HP to 1000 so you can't just put 5 bullets in it to kill it, but seriously, how about something that doesn't take 3 clips to kill? I don't think an AI's HP should go over 100, ever (and yet Nova gave the Rangers 450).
View user's profile View All Posts By User U2U Member This user has MSN Messenger
Chrispy
Staff Sergeant


Avatar

Avatar


Posts: 997
Registered: 28-10-06
Location: Peria, New Zealand
Member Is Offline

Mood: :)

[*] posted on 24-7-07 at 13:22


AX, the reason why I made the enemy have good accuracy, is to challenge you. It's common sense. Well, probably a bit easy for me since I made my mission and I know the ropes. :P

Was that last Iranian mission in Team Sabre fair? Hell no. Just my 2 cents. ;)

Chris :)





CHRISPY/MTN GOAT
Super Moderator - DF Reload

deltaforcegaming.com/chrispy for all your BHD/DFX tuts, and maps...

http://www.dfreload.com/sigs/doc_bar.gif
View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger
AssassinXaero
Corporal


Avatar

Avatar


Posts: 316
Registered: 24-7-06
Location: Missouri, USA
Member Is Offline

Mood: No Mood

[*] posted on 24-7-07 at 21:57


Well... a challenge is one thing, getting shot the second they see you is another. If the map is too much of a challenge its annoying and not fun. I don't see why that TS mission wasn't fair? I had no trouble at all with it...
View user's profile View All Posts By User U2U Member This user has MSN Messenger
Chrispy
Staff Sergeant


Avatar

Avatar


Posts: 997
Registered: 28-10-06
Location: Peria, New Zealand
Member Is Offline

Mood: :)

[*] posted on 25-7-07 at 14:50


The only thing wrong with the last Iranian mission was that you only had three saves... That's worser than playing my mission and getting shot all the time... LOL.

Chris :D





CHRISPY/MTN GOAT
Super Moderator - DF Reload

deltaforcegaming.com/chrispy for all your BHD/DFX tuts, and maps...

http://www.dfreload.com/sigs/doc_bar.gif
View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger

  Go To Top





Powered by XMB
Developed By The XMB Group © 2001-2008