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Author: Subject: Playing Wave Dialog
LoneWolf
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puzzled.gif posted on 17-6-15 at 16:16
Playing Wave Dialog


How do you get it to recognize the dialog file,cause when I try to get it to play dialog like #1 it say's un-defined.Put both TFD pfw and dialog files in game folder and still nothing.



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Baldo_the_Don
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[*] posted on 17-6-15 at 21:24


DFBHD requires .lwf files to trigger sounds from the .bms. Making mission .lwfs is difficult, and at this point, kind of a lost art 'cause .wac files are so much easier to work with. At least I've never managed to get mission .lwfs working.

DFBHD has the DFVGame.lwf, which is the main game sound catalog, but there are also mission specific .lwfs, those catalog mission dialog .wavs.

Let me put it so: .wac files are confusing, but .lwfs are madness.




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LoneWolf
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[*] posted on 18-6-15 at 01:53


Sound's like a pita to me lol, Wac with waves alot better.Well so much for that ty Baldo.



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TedSmelly
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[*] posted on 19-6-15 at 14:38


Hi LW
You can still use the dialog files as long as they are in wav format and not compressed. Then use a wac file like Baldo said.

You can fit a lot of commands in a wac file before it decides not to work properly. (Around 12kb in size before they play up).

You can use a .bin file and a .wac file for your map.
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