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Author: Subject: Wav Files in the med
DR.EVIL~TAG
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Mood: http://www.txpgone3d.com

[*] posted on 16-5-06 at 10:33
Wav Files in the med


Enter the dlg file to be used in the GENERAL info secion,


http://www.txpgone3d.com/txpfiles/dlg.jpg

Once you have the file chosen that you will be using set up your event to make the wav file play when it happens.

Image below is in the event menu.


http://www.txpgone3d.com/txpfiles/dlg01.jpg

1 : If player reaches waypoint 1,0
2 : Then
3 : Action type (Find PLAY WAVLIST
4 : Number simulate the wav file number . EXAMPLE If i chose to play wav file number 3 then in the game it would play (alpha 2 is down, I say again, alpha2 is down alpha 2 is down)

Once this is set up it should say something along the lines of this in section 2

PLAY WAV FILE LIST 3

There are many ways you can set it up to play wav file, a few examples below .

1: Reaching a certain waypoint
2: Entering a certain trigger area
3: Killing an ai
4: Killing a vehicle/target
5: Team meber dies
6: You die
7: and many many more.

Here is the list of files that can be used :

DFDLGCS <<<<< DFDLGKW<<<<< DFDLGCO<<<<< DFDLGSM<<<<<
exp2b mod :

thunder <<<<<< epthunder <<<< epdino<<<<<<<
Txp Mod:
mission <<<<<< txpsnd <<<<<<< Map Mod <<<<<<
Post any questions or concerns you may have on using pwf files in the med.
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