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Author: Subject: Long Target Distance



Posts: 1
Registered: 13-8-10
Location: USA
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puzzled.gif posted on 13-8-10 at 05:31
Long Target Distance

Here is the situation:

I wanted a group of friendly tanks to start shooting at a far away target when the player stepped into their area. However I could not get the tanks to shoot at the 800m distant target.

This led to my making another test map to see just how far away I could get one AI to shoot at another. I placed a blue squad mate in a direct line with an enemy on a flat terrain and I could not get him to shoot at the 450m target. I even tried to force it by using the "Target SSN by SSN" event but that didn't help either.

Any tips for long distance targeting? Oh and btw, I don't want the guy to run up to the target , just stay in place and shoot far away.

-- HP
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Registered: 2-1-09
Location: Dunedin NewZealand
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[*] posted on 16-8-10 at 16:25

I did a test with "Target SSN by Group,Exclusive" event with friendly ai set to blind first and "gotossn" a tank, put a tank 800m away with 1 ai in it (couldn't get friendly's to fire on empty tank) set event to "Change AI, Group" Blind 0 when i stood on a helopad it worked good for me with max attack distance,min/max engage distance all set to 2625 (i think the med uses feet instead of meters for some things) i also had a striker with evil ai sitting closer than the tank and the friendly ai left it alone. In case the target is destroyed i also set an event "if ssn dead" change ai back to blind if target is destroyable. hope this helps you get it to work for you.
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Registered: 2-4-06
Location: Adelaide South Australia
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[*] posted on 16-8-10 at 16:42

Nice answer Kev



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