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Author: Subject: Dynamic Fog
ShadowZ
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[*] posted on 24-3-10 at 23:51
Dynamic Fog


I know that weather effects can be dynamic... but what about dynamic fog that's triggered when the player enters a particular area? (For multiplayer)

For example, a player runs up a hill on a foggy map, an area trigger would thin out the fog a tiny bit.




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PowerZ2
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[*] posted on 25-3-10 at 06:47


What I know is using movefog(dist,time) but this affects the whole map, all players can see the fog moving in/out



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ShadowZ
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[*] posted on 25-3-10 at 07:48


Yes, that is what I was referring to, but I have no idea if it would be possible to isolate the fog to a particular area? (Probably not...)



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[*] posted on 26-3-10 at 14:56


Quote:
Originally posted by ShadowZ
Yes, that is what I was referring to, but I have no idea if it would be possible to isolate the fog to a particular area? (Probably not...)

Blame Nova billion times and you'll get that possible, perhaps so, perhaps not :P




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