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Author: Subject: Skinning Problem
xXSLAD3Xx
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[*] posted on 2-12-09 at 08:20
Skinning Problem


Well, I've been trying my hand at skinning the models I'm making for my mod.. But for some reason, whenever I put the texture on the object and load it up in game, it has the color, but none of the textures.
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Chrispy
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[*] posted on 2-12-09 at 12:59


You could elaborate a bit more and talk about how you did your model and what you did in the OED.

However, I did have a similar problem! If you did export your model from 3DS Max, in the export ASE ("ASCII Export") window that pops up right after you export, make sure that in "Mesh Options" that these are ticked:

Mesh Normals
Mapping Coordinates
Vertex Colors (I think this one in particular had screwed me up)





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[*] posted on 3-12-09 at 04:31


By texture do you mean it doesn't have a bump map?



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xXSLAD3Xx
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[*] posted on 3-12-09 at 05:24


I'm not sure.. Not even sure if I know what a bump map is.
I made the tga's, and attached them in the OED, but they don't come out quite right. I use Blender, so I'm also not sure on how to put in custom materials, or if you even can in that program.
I do believe I have the same expoprt options though. I'll try and see. It's really weird though.. Could it be an alpha related problem?
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[*] posted on 3-12-09 at 06:45


Quote:
Originally posted by xXSLAD3Xx
I use Blender, so I'm also not sure on how to put in custom materials, or if you even can in that program.


Okay, check that.. I found out how to do it in Blender, and I'm going to see what happens. Thx for the help Gents :)
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