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Author: Subject: Keyboard commands for 3-D wire frame view.
Tac
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[*] posted on 14-6-09 at 11:15
Keyboard commands for 3-D wire frame view.


Hello m8s
Was talking to Exterminator-WTF the other day and he wanted to know the key board commands for 3-D wire frame in the MED so I sent him this.
Keyboard commands for 3-D wire frame view.

Blue line coming from selected object always points north. Red line east.

Zoom in and out: Press and hold shift key and right mouse button and move mouse left and right.
Change angle of view: Press and hold Ctrl key and hold down right mouse button and move mouse around.
Move objects up and down: Press and hold shift key while holding arrow up or down key.
Spinning objects: Press and hold shift key while holding left or right arrows.
Moving objects: Press and hold Ctrl key while pressing arrow buttons. (Compass directions)
Tilting object north & south: Press or toggle or = key. Hold Ctrl button for 30Deg. Jumps
Tilting objects east & west: Press and hold shift key while pressing or toggle or = key. Add hold Ctrl button for 30 deg. Jumps.
To scroll multiple objects: Press [or] key.
To move an object to center: Press and hold the Ctrl key and the left mouse button and move the mouse.

All of these commands except the second and last two work in 2-D view also.
Thought others may be interested in this list.
I figured these out through trial and error and there are probably more that others may like to add.
Tac :)
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DepuT
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[*] posted on 14-6-09 at 12:52


Clunky ain't it?
Also it's a shame there's no 3D mesh vertex edit facility.
:(
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jabo1SFH
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[*] posted on 15-6-09 at 08:46


no, not really. all meds with 3d wireframe have had most of these movements. alot of vets with the med will adjust rather easily.

as for editing mesh(well, in this community they would be textures, no?), anything edited in the stock items would need to be considered a modification and all users would need the modded material in their .pff locally.


i dont think this communtiy would have lasted this long if we could just do as we pleased like they do in, lets say, the unreal community with the unrealed.



:P




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