Last active: Never
Not logged in [Login - Register]
Portal Portal   Search the forums Search   Frequently Asked Questions FAQ   View member list Member List   Staff Staff List   View Topic Activity Topic Activity   Forum Stats Stats   Board Rules Board Rules   Downloads Downloads
Go To Bottom

Printable Version | Subscribe | Add to Favorites  
Author: Subject: .wac condition
Tostitos
Probie
******

Avatar

Avatar


Posts: 223
Registered: 10-5-07
Location: Inside a house
Member Is Offline

Mood: i dont know.....

[*] posted on 20-9-08 at 04:50
.wac condition


is there such .wac condition for

if ssnshotssn(xxxxx,xxxxx) and never then

?

i dont what the object to explode, i just want players to shoot the object so it can happen over and over. if not then is there a way to substitute it?






http://www.dfreload.com/sig/teamreload3.gif

http://www.dfreload.com/sigs/doc_bar.gif
Lost but not forgoten........

View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger
Eagle_Eye
Owner/Admin
*********

Avatar

Avatar


Posts: 2094
Registered: 2-4-06
Location: Adelaide. South Australia
Member Is Offline

Mood: Grey, not stupid!

[*] posted on 20-9-08 at 09:12


There's a great IC4 map called Underground Disruption 2.

Remote miniguns guard doorways.

You shoot the radio, the light turns green, and the minigun becomes inactive.

A little while later, the ligt turns red, and they become active, this all repeats.

Take a look, it uses a complicated wac. Also uses "If ssn wounded", the creator also uses it points..

Attachment: undergrounddisruption2.rar (35.08kb)
This file has been downloaded 378 times




View user's profile Visit user's homepage View All Posts By User U2U Member This user has MSN Messenger

  Go To Top





Powered by XMB
Developed By The XMB Group © 2001-2008