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Author: Subject: Getting walls, etc. aligned easily on bumpy surfaces
Chrispy
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[*] posted on 26-2-08 at 14:21
Getting walls, etc. aligned easily on bumpy surfaces


This small tutorial basically explains how to get (for example), two walls, aligned both together and on the same height really easily.

First, select Snap and turn the grid down to something like 16m (that should do, but adjust if need be). Then, insert your wall piece.

Then, copy that wall piece, and paste it, and this time, you should be able to easily put it right next to the first wall easily. If you find that you just can't, lower the grid size, and then try. Remember, we want that second wall connected to the first one.

If you then select them both and go into 3D Wireframe, you might notice one wall will be higher than the other. This is really common on terrain that's not even.

Okay, we could select them both and snap them to the terrain, but that's not gonna really work. Why won't it work? Because it's obviously a rocky surface. These two walls will have different ground levels since they're on different bumpy parts of the terrain.

But, what if I said, that in every terrain, the water level is 100% level? Would that offer any clues?

So, what you would do, is select the two walls, right-click, and click on Snap to Water (or alternatively, CTRL + SHIFT + W).

If you go into 3D Wireframe, they're now below ground. BUT although underground, they're even. Now, one of these two walls in the mode will be selected. Just go CTRL + SHIFT and move them up a few times. Now, you have to keep everything even, so then press the ] button which will select the other wall piece, and do the exact same thing.

Your two walls should now be totally aligned! High five! :D

This worked for me, but I dunno if it'll work for you.

Chris :)





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Lioness29
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[*] posted on 27-2-08 at 04:39


I build the wall first, then check z absolute height on all and set them all to the lowest one which keeps the wall height level and pushes part of the wall on the higher areas below ground so the wall is absolutely the same height all along its length.

I level most items this way including bridges :R




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[*] posted on 27-2-08 at 05:45


Interesting way of doing that Chris, never seen it done that way. Good tutorial.



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[*] posted on 27-2-08 at 08:28


Great Chris I've always done it this way.

The easiest way I have found to get walls ect. to all be at the same height is to Place all your wall pieces together where you want the wall to be and then raise the water level above the ground surface then select all the wall pieces and snap to water. this places them all at the same exact height.

After you have them snapped to water I select them all go to attributes and under Position I check (Absolute Height and lock) then I remove the water level. now go to the 3d wire frame and lower them to the ground so that they are all placed on the ground :)

using terrains with uneven or lower Dips than the walls height you use requires double stacking the walls by coping the wall and pasting another wall on top of the first one.

just 2 cents worth.
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Chrispy
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[*] posted on 27-2-08 at 12:53


Thanks guys! Suggestions, comments, etc. are always welcome.

I may modify this tutorial from time to time if I find better/alternate methods, etc.

Thank God the water levels in the DF games are always even. Well, I'd actually rather prefer if in their next game you can choose where you wanted water, lol...

Chris :D





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[*] posted on 28-2-08 at 09:22


I never realised there were so many different ways of levelling walls on maps. I looked for the easiest way of doing it as I do with all things :A

A tip for keeping walls straight is build the wall first then highlight the wall, right click on Item Attributes, go to x,y position on the left and lower the second number by 1.
Position x works on vertical walls and y works on horizontal walls.

I straighten all things up this way and it's so easy ;)




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Chrispy
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[*] posted on 28-2-08 at 12:57


Yeah there's multiple ways to do everything in the MED lol.

Chris





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Lioness29
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[*] posted on 29-2-08 at 04:05


So I have discovered and still discovering ;)



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[*] posted on 18-3-09 at 22:50


I have done it both ways, but I typically set all the walls, then adjust the height of one. Then I go to Item Attributes and copy the Z elevation. Then I select one wall, right click to get the pop-up menu and Select This Type to select all the walls (or group them if you have seperate walled areas) then just paste the numerical value in the Z elevation.

Most of the time when building, I have the height lock selected.

Good tip on the snap to water, I hadn't thought of doing it that way, I'll try it.
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[*] posted on 20-3-09 at 20:03


i use the absolute z method.

also, if you go into wireframe and you have several wall pieces showing, just hit the "1" key on your numpad and it will highlight all the pieces showing in wireframe, then you can raise them all at once. when you raise them to your desired height, just hit "1" on the numpad again to go back to the single select mode.



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