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Author: Subject: AI Names Made Easy..



Posts: 2089
Registered: 2-4-06
Location: Adelaide. South Australia
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Mood: Grey, not stupid!

[*] posted on 8-1-08 at 20:12
AI Names Made Easy..

There are 2 ways to name the AI, both display over the Coops

I use this the bin file, it doesn't require additional commands in the wac file like '[AINAMES]' does.

Use this for example..

STRNAME000 = "null";
STRNAME001 = "Hadgrid";
STRNAME002 = "Harry Potter";
STRNAME003 = "George Weasley";
STRNAME004 = "Fred Weasley";
STRNAME005 = "Sirius Black";
STRNAME006 = "Albus Dumbledore";
STRNAME007 = "Hermione Granger";
STRNAME008 = "Viktor Krum";
STRNAME009 = "Neville Longbottom";

Now, place 9 AI on your map.

In turn, edit each of the item attributes, and put a number in the name box.

This would be Sirius Black.

I have used 20 diferent names, and they all display, I have tested this with Iceman.

Download my little test map, I included the bin file as a text file as well.


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