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Reality Mod .25
Description: Reality Mod .25 Full install
Creator: http://www.psyphon.com/
Size: 297.27 Mb
Type: application/octet-stream
Documentation: http://www.psyphon.com/
Date Added: 22-8-06
Last Download: 24-8-14
Views: 6273
Downloads: 1277

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File Details
This mod has taken various player requested enhancement, fixes, and designs into full consideration.
Tons of Blackhawk Down (BHD) assets, buildings, objects (including the vehicle decorations) have found a home in the update. Newly created and tested items such as desert trucks, Hummers, and more.
Decorations such as Destroyed Strykers (with or without smoke), and other vehicles allow map makers to construct realistic battle scense for any style of JO battle.
The addition of BHD assets and their own has taken this mod to a pleasing level for JOR players. Those who haven't tried the mod should really take a look.

JOE is not needed. Only JO Original.
All weapons ballistics reworked - damage now drops off over range, all ammo has correct velocity; diameter; weight; penetration, and accuracy.
All weapons over smg calibre will generate 'suppression' if they strike within <20cm [screen shake and tiny damage].
All weapons now have correct names - ALL fire indicators work properly.
Tweaked ammo names and descriptions.
Elevation display removed from AK-74.
Elevation display fixed on BTR.
Tracer rates adjusted - only belt fed and heavy weapons generate tracer.
Explosives reveiwed extensively - damage now drops with distance, killzone penetration tweaked.
Weapons recoil values reviewed.
60mm Mortar range upped to 300-2000m - 4 HE and 3 WP.
60mm White Phosphorous introduced, more smoke and faster, also dangerous to infantry.
60mm HE effect fixed - no longer has 40m instadeath zone :).
30mm HEDP damage reveiwed.
Hand smoke grenades all generate more smoke and faster.
Hand grenade throw range dropped to 40m.
Satchel throw range upped to 15m.
Satchels dropped from 3 to 2.
Satchel blast damage/area tweaked, new explosion effect added.
Base Defense Gun fixed - ammo tweaked.
Base Defense Gun 'Thermal' sight removed.
M107 Barret, Stryker, Base Defense Gun all fire M20 API ammo now - new particle effect, and limited area damage.
Pistol sights corrected.
Pistol max ranges added.
SMG max ranges added.
Stinger performance tweaked.
Helo flare performance tweaked.
Helo hit points reviewed.
M11 Anti Tank mines added.
Assets now only begin to burn after taking 75% damage.
Snipers SMG's have 3 mags instead of 2.
M-9 Beretta has an extra magazine.
ALL Mk-19 AGL's now have zooming sights.
HMMWV, SUV, FAV, ATV handling and stability improved.
HMMWV and SUV climb angles tweaked.
ATV speed upped slightly, land and water.
Satchels, Clays and AT Mines all immune to small arms, explosives trigger them though.
JAV Damage tweaked, blast radius increased.
RPG burst area reduced.
M107 penetration and damage tweaked.
L115A magazine reduced to 5 rounds.
L115A anti asset capability added.
Boats all extensively reworked - small arms/hmg no longer able to affect most.
Landing craft both immune to smallarms/.50 fire
BTR cannon correctly modelled with the 14.5mm KPV autocannon.
Rabid Wombats removed.
RPK-74 changed to the RPK-47.
RPK sound changed to AK-47 sound.
Med Bug fixed.
Limited Medpacks introduced - 10 'uses' only, rearm at armorys.
Apache, Havoc rockets fixed - no longer have a 100m lethal area.
Barrels, Oil Tanks, Chem Barrels etc all given blast areas.
ALL AI bots given the same HP as players [was 100 now 150].
AI weakened weapons 'unweakened'.
Kneeling bots added, both temperate and desert.
Standing desert bots added.
Most bots now use improved Animations.

http://www.psyphon.com/

Joint Operations Reality Mod Version 0.25 Changelog
Special Credits

Thanks to the following squads for their efforts in breaking/playing/enjoying our beta release.
-16AAB
-Aurora
-66R
And more thanks to all our individual testers.
Special thanks to all our supporters for pushing us and enjoying our work.
Special thanks to the TerraNova modding group (crack, LOA, DV) for their insight and tools that made all this possible.



Engine and Def file changes.

-All weapons ballistics reworked - damage now drops off over range, all ammo has correct velocity; diameter; weight; penetration, and accuracy.
-All weapons over smg calibre will generate 'suppression' if they strike within <20cm [screen shake and tiny damage].
-All weapons now have correct names - ALL fire indicators work properly.
-Tweaked ammo names and descriptions.
-Elevation display removed from AK-74.
-Elevation display fixed on BTR.
-Tracer rates adjusted - only belt fed and heavy weapons generate tracer.
-Explosives reveiwed extensively - damage now drops with distance, killzone penetration tweaked.
-Weapons recoil values reviewed.
-60mm Mortar range upped to 300-2000m - 4 HE and 3 WP.
-60mm White Phosphorous introduced, more smoke and faster, also dangerous to infantry.
-60mm HE effect fixed - no longer has 40m instadeath zone :).
-30mm HEDP damage reveiwed.
-Hand smoke grenades all generate more smoke and faster.
-Hand grenade throw range dropped to 40m.
-Satchel throw range upped to 15m.
-Satchels dropped from 3 to 2.
-Satchel blast damage/area tweaked, new explosion effect added.
-Base Defense Gun fixed - ammo tweaked.
-Base Defense Gun 'Thermal' sight removed.
-M107 Barret, Stryker, Base Defense Gun all fire M20 API ammo now - new particle effect, and limited area damage.
-Pistol sights corrected.
-Pistol max ranges added.
-SMG max ranges added.
-Stinger performance tweaked.
-Helo flare performance tweaked.
-Helo hit points reviewed.
-M11 Anti Tank mines added.
-Assets now only begin to burn after taking 75% damage.
-Snipers SMG's have 3 mags instead of 2.
-M-9 Beretta has an extra magazine.
-ALL Mk-19 AGL's now have zooming sights.
-HMMWV, SUV, FAV, ATV handling and stability improved.
-HMMWV and SUV climb angles tweaked.
-ATV speed upped slightly, land and water.
-Satchels, Clays and AT Mines all immune to small arms, explosives trigger them though.
-JAV Damage tweaked, blast radius increased.
-RPG burst area reduced.
-M107 penetration and damage tweaked.
-L115A magazine reduced to 5 rounds.
-L115A anti asset capability added.
-Boats all extensively reworked - small arms/hmg no longer able to affect most.
-Landing craft both immune to smallarms/.50 fire
-BTR cannon correctly modelled with the 14.5mm KPV autocannon.
-Rabid Wombats removed.
-RPK-74 changed to the RPK-47.
-RPK sound changed to AK-47 sound.
-Med Bug fixed.
-Limited Medpacks introduced - 10 'uses' only, rearm at armorys.
-Apache, Havoc rockets fixed - no longer have a 100m lethal area.
-Barrels, Oil Tanks, Chem Barrels etc all given blast areas.
-ALL AI bots given the same HP as players [was 100 now 150].
-AI weakened weapons 'unweakened'.
-Kneeling bots added, both temperate and desert.
-Standing desert bots added.
-Most bots now use improved Animations.
-Numerous minor fixes and tweaks.
Buildings

-[Airtowr1] -- Airport control tower
-[Crdrblk2] -- Long Corridor Block Piece Type #2
-[Crdrblk1] -- Long Corridor Block Piece Type #1
-[DRGVLA] -- Drug Lord's Villa
-[DDBH01] -- Drug Lord's Boat House
-[Garg01] -- Large Garage
-[MogBlk04] -- Mogadishu City Block4 Moderately Generic 64x64
-[MogBlk03] -- Mogadishu City Block3 Moderately Generic 64x64
-[MogBlk02] -- Mogadishu City Block2 Moderately Generic 64x64
-[MogBlk01] -- Mogadishu City Block1 Moderately Generic 64x64
-[MogBld4] -- 2 story bombed out building for Lost Convoy
-[MogBld3] -- 2 story bombed out building
-[MogBld2] -- Mogadishu building with just the shell of the building
-[MCOlymps] -- Sister Bld 1
-[RE_Bld2] -- Russian Embassy Bld #2
-[RE_Bld1] -- Russian Style Embassy for Tranquilizer
-[RdioBld1] -- four Story Radio Bld in INTERCEPTION
-[RdioBld2] -- Main radio Building in Operation Highlight
-[R_Ent1] -- Tunnel Entrance A
-[R_Ent2] -- Tunnel Entrance B
-[R_Tun1] -- Tunnel 1
-[R_Tun2] -- Tunnel 2
-[R_Tun3] -- Tunnel 3
-[R_Tun4] -- Tunnel 4
-[R_Tun4D] -- Tunnel 4D
-[R_Tun5] -- Tunnel 5
-[R_Tun6] -- Tunnel 6
-[R_Tun6D] -- Tunnel 6D
-[R_Tun7] -- Tunnel 7
-[R_Tun8] -- Tunnel 8
-[R_Tun9] -- Tunnel 9
-[R_Tun10] -- Tunnel 10
-[R_Tun11] -- Tunnel 11
-[SP_Bld2] -- Two Story Bld with Roof Access...Shattered Palace
-[SP_Bld1] -- One Story Bld with Roof Access...Shattered Palace
-[TrnBld1] -- Training building Used in Advanced Training
-[UNBld01] -- US building
Decorations

-[Baricd01] -- Baricade 5m made of barbed wire, debris, carhusk
-[Baricd02] -- Baricade 1m tile-able
-[Baricd03] -- Baricade 5m made of debris and barbed wire
-[Bcase02] -- Long book Case, interior decortation only
-[Bcase03] -- Corner book Case, interior decortation only
-[Bed04] -- Master Bed with a Canopy
-[bMapBrd] -- Hanging Map board for wall
-[Chair04] -- Large Chair for head of the table4
-[Fan02] -- Desktop Fan with moving blades
-[File01] -- Damaged File Cabinets with scattered papers
-[Fireext1] -- Portablte fire extinguisher
-[Fountn01] -- Large Broken fountain
-[Fountn02] -- Large Fountain
-[Gtools01] -- Garage tools with blue car door
-[Gtools02] -- Garage auto parts with Wall Board
-[Gtools03] -- Auto tools with engine block hoist
-[Gtools04] -- Auto tool boxes
-[Gtruck01] -- Truck, parked
-[MwalC4] -- stone wall end cap piece
-[MwalC3] -- 32m stone wall piece
-[MwalC2] -- 16m stone wall piece
-[MwalC1] -- 8m stone wall piece
-[MwalB6] -- Crumbled End Piece, Type B
-[MwalB5] -- 3-Way Wall Piece, Type B
-[MwalB4] -- Corner Wall Piece, Type B
-[MwalB3] -- Short Straight Wall Piece, Type B
-[MwalB2] -- Med Straight Wall Piece, Type B
-[MwalB1] -- Long Straight Wall Piece, Type B
-[MwalA5] -- 3-Way Wall Piece, Type A
-[MwalA4] -- Corner Wall Piece, Type A
-[MwalA3] -- Short Straight Wall Piece, Type A
-[MwalA2] -- Medium Straight Wall Piece, Triggerable only
-[MwalA2] -- Medium Straight Wall Piece, Destructable
-[MwalA1] -- Long Straight Wall Piece, Type A
-[Nbus1P] -- Parked Version of Refugee Bus
-[Nbus2P] -- Parked version of Bus with Crop top
-[NCar1hsk] -- Bombed-Out Neutral European Car Small
-[NTrk1hsk] -- Bombed-Out Neutral Compact Pickup Truck
-[RdBlk1] -- Road Block Made of various Debris Version #1
-[RdBlk2] -- Road Block Made of various Debris Version #2
-[RE_Sky] -- Sky light for Russian Embassy
-[rmcabnts] -- Blocking Furniture
-[Rug01] -- area rug for interior only
-[RB_dor] -- Destructable door for Basement
-[StnWal04] -- Stone Wall Straight stone wall piece
-[StnWal03] -- Stone Wall Intersection
-[StnWal02] -- Stone Wall Corner Piece
-[StnWal01] -- Stone Wall Straight Segment
-[Sofa01] -- Old Damaged Sofa
-[Table02] -- Broken Coffee Table
-[Table03] -- Broken end table with lamp on top
-[Table04] -- Table, interior decoration only
-[Table06] -- Long End Table, interior decoration only
-[Table08] -- Long Half Table, interior decoration only
-[Trunk01] -- Open Wooden Trunk
-[Trunk02] -- Closed Wooden Trunk
-[UNsup04] -- U.N. Group of Supply Bundles
-[Wdebris1] -- Modular Wall Debris, straight Piece
-[Wdebris2] -- Modular Wall Debris, Right End Cap
-[Wdebris3] -- Modular Wall Debris, Left End Cap
-[WTrsh1] -- Large Trash pile to be placed along walls
-[WTrsh2] -- Small Trash pile to be placed along walls
-[WTrsh3] -- Corner Trash pile to be placed at the corner of buildings
-[WTrsh4] -- Wall Trash, Used for inner Concave corner of building
Objects

-[DComdish1] -- Communications dish #1 S & D - Desert
-[DComdish2] -- Communications dish #2 S & D - Desert
-[DesSam1] -- SAM Launcher #1 S & D - Desert
-[DesSAM2] -- SAM Launcher #2 S & D - Desert
-[Dsgenrtr1] -- Portable generator S&D - Desert
-[OTNKR] -- Large Oil Tanker - static
-[Pwrgen] -- : Power Generator
-[Ship01] -- : Cargo Ship w Interior S&D
Foliage

-[crack_cac1] -- desert Large Suguaro Cactus
-[crack_cac2] -- desert Small Suguaro Cactus
-[crack_cac] -- desert Small Prickly Pear
-[crack_dyuca] -- Desert Yucca
-[crack_josh] -- desert Joshua Tree
-[DB01a] -- Small Desert Bush
-[Dt01a] -- Small Desert Tree
-[Dt01b] -- Med Desert Tree
-[Dt01c] -- Large Desert Tree
-[expplm3] -- desert palm 3
-[GB01a] -- Medium Green Bush used in desert Climate
-[GB01b] -- Large Green Bush used in desert Climate
-[Gbush01] -- Large Group of tall grass like bushes used on flat ground only
-[Gt01a] -- Green Tree type one version A
-[Gt02a] -- Green Tree type Two version A
-[Wbush01] -- Large Wall Foliage, for placement right next to walls
-[Wbush02] -- Med Wall Foliage, for placement right next to walls
-[Wbush03] -- Small Wall Foliage, for placement right next to walls
-[Weed01] -- Water Weed used for river banks
Persons

-[Eindo14] -- Soldier #14 with PKM - KNEELING Desert
-[Eindo07] -- Soldier #15 with AK74 - KNEELING
-[Eindo16] -- Soldier #16 with AK47 - KNEELING Desert
-[Eindo17] -- Soldier #17 Female with AK74 - KNEELING Desert
-[Eindo18] -- Soldier #18 Female with AK74 - KNEELING Desert
-[Eindo19] -- Soldier #19 Male with AK74 - KNEELING Desert
-[Eindo13] -- Soldier #20 Male with PKM - KNEELING
-[Eindo21] -- Soldier #21 with Stinger - Desert
-[Eindo22] -- Soldier 22 with RPG - Desert
-[Eindo23] -- Soldier 23 Male with Dragunov - Desert
-[Eindo24] -- Soldier 24 Female with Dragunov - Desert
-[Eindo25] -- Soldier 25 Commander with Pistol - Desert
Vehicles

-[DesFtrk] -- Drivable Fuel Truck - Desert
-[DTruck3] -- Drivable Transport Truck with armory - Desert
-[DTruck4] -- Drivable Transport Truck - Desert
-[JORsuv1] -- Drivable SUV with 50cal - Desert
-[JORsuv1] -- Drivable SUV with Mk19 - Desert
-[JORsuv1] -- Drivable SUV - Desert
-[DDstrykr1] -- JOR - Drivable Stryker - desert
-[DDt801] -- Drivable T80 Tank - Desert
Terrains

-JORD1 - Re-coloured and touched up
-JORD2 - Re-coloured and touched up
-Also added files to fix previous version terrain problems.
Additions after Beta Release

-[MCOlymps] -- Sister Bld 2 LFP
-Re-skinned the Wooden Barrels.
-Changed object TYPE on some assets.
-G36 skin changed
-[brdgston] -- Stone Arched Bridge 32m
-[mctarget] -- MC Target Building with interior.
-[mogarch] -- City Street Archway
-[MogBlk05] -- Mogadishu City Block5 Highly Generic 64x64
-[MogBlk06] -- Mogadishu City Block6 Highly Generic 64x64
-[MogBlk07] -- Mogadishu City Block7 Highly Generic 64x64
-[MogBlk08] -- Mogadishu City Block8 Highly Generic 64x64
-[MogBlk09] -- Mogadishu City Block9 Highly Generic 64x64
-[MogSlm01] -- Mogadishu Slum Hut Single Unit
-[MogSlm02] -- Mogadishu Slum Hut double unit
-[MogSlm03] -- Mogadishu Slum Hut Triple Unit
-[MogSlm04] -- Mogadishu Slum Hut 4 connected Units
-[MogSlm05] -- Mogadishu Slum, Small Wooden structure
-[MogSlm06] -- Mogadishu Slum, Small Wooden domed structure
-[StadHut1] -- Hut structure for Bleachers in Stadium
-[StadHut2] -- Military Bunker Hut structure for Bleachers in Stadium
-[StadiumC] -- Stadium Corner Piece, 1 Entrance, Field Access Stairs
-[StadiumE] -- Stadium End Piece, 3 Entrances, Field Access Tunnel
-[StadiumS] -- Stadium Side Piece, 1 Entrance, No Field Access
-[StadiumT] -- Stadium Light Tower
-[WareHs02] -- Large Warehouse only exterior2
-[WareHs03] -- Large Warehouse only exterior3
-[WareHs04] -- Warehouse building #4
-[WareHs05] -- Warehouse building #5
-[WareHs06] -- Warehouse building #6
-[WareHs07] -- Warehouse building #7
-[WareHs08] -- Warehouse building #8
-[WareHs09] -- Warehouse building #9
-[WareHs10] -- Warehouse building #10
-[WareHs11] -- Warehouse building #11
-[WareHs12] -- Warehouse building #12
-[WareHs13] -- Warehouse building #13
-[WareHs14] -- Warehouse building #14
-[antnna02] -- Antenna #2
-[antnna03] -- Antenna #3
-[Mine_me] -- Middle Eastern Mine Marker
-[Radio] -- Radio on Crate
-[Armry04] -- Mobile Armory Version #1 Destroyable - Desert
-[GargDR] -- Destroyable Garage Door
-[Mmanual] -- Manual/Secret Documents Folder
-[RngrFall] -- Fallen Ranger
Problem Fixes

-[R_TunCol] -- Original issue of being able to walk through is now fixed.
-Drug Lords Villa -- Original issues of falling through roofs and no rear or upper floors has been fixed.
-Basement doors made indestructable.
Posted by Eagle_Eye on 23-8-06 at 04:47

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