	
//End Mission if player kills Friendly AI
If true(bluekills) then
		Lose (1)
Else if true(greenkills) then
		Lose (0)
endif


//Zodiac
if area(24) and eq(v1, 1) and not meride(691) then
	set(v1, 2) 
endif

//HELO
if area(24) and eq(v2, 1) and not meride(423) then
	set(v2, 2) 
endif

//STRYKER
if area(24) and eq(v5, 1) and not meride(21) then
	set(v5, 2) 
endif

//AAV ride as gunner
if area(24) and not meride(615) then
	set(v6, 2) 
endif

//AAV ride as driver
if area(24) and eq(v7, 1) and not meride(616) then
	set(v7, 2) 
endif

//AAV on LCAC
if area(24) and eq(v3, 1) and ssnonssn(615, 18) then
	set(v3, 2) 
endif




//Stop the Spawning!!  GroupSpawn(group, spawn count)
if area(6) and never then
	groupSpawn(23, 0)
	groupSpawn(40, 0)
	groupSpawn(19, 0)
	groupSpawn(22, 0)
	groupSpawn(21, 0)
	groupSpawn(20, 0)
	groupSpawn(30, 0)
	groupSpawn(29, 0)
	groupSpawn(28, 0)
endif 
	
	

